Update 0.2
My grammer is atrocious so I fixed a little bit of that and apologies to the (I think) one person who's downloaded the game so far. The biggest changes is the addition of armor, the removal of magic, and initiative. 0.1's magic rules was more of a placeholder and an afterthought while I make my friends suffer through the other parts of the game. I hated linking to cairn's list but I also don't want to fill a full page to a magic list when the system is only 3 pages. Magic will be moved to the dedicated Fantasy suppliment when I have somewhat of a finished version of that. so far there's two magic systems in that document: the cairn-like list of utility spells and a modular sword and sworcery inspired system that emphasizes danger and the potential for high power. I could put in a 3rd that's the traditional vancian detailed list of spells but that's a ton of extra design that is probably beyond the scope of this system. Maybe if I stick with this a few years from now i'll try it. The theoretical fantasy suppliment will also have the non-humanoid injury charts and maybe some magic items or something idk. It's a lot of work i'm justifying saving for later.
The other biggest change is the initiative. The new one is much more fun and fast and messy and much more in the spirit of this game. It solved a ton of problems and I'm an idiot for not implementing it sooner.
The other other big change, armor and shields, i'm a bit tepid on. I don't want to slow combat down but, y'know, it's a pseudo simulationist game. Feel free to delete armor if you want to save a round from most combat encounters. Switch the blunt bonus to something like "on a hit, lower defender's roll by 1 (min 1)".
Again sorry to the one person who downloaded 0.1. This update is much more functional.
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Get Heartless Reach 0.2
Heartless Reach 0.2
Pseudo-medieval TTRPG with a semi-realistic injury system.
Status | In development |
Category | Physical game |
Author | adacourt |
Tags | No AI, OSR, rules-lite, Tabletop, Tabletop role-playing game |
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